Each player owns a card which sums up all
actions he can do during his turn.
Blue example
Sea move
With an action card, a player can move one or two princes of
the same civilization of a maritime quarter (identified by a boat) towards another maritime quarter. These two quarters must be in the same maritime sector or in two adjacent sectors. (The
borders of each sector is located at one of the three lighthouses of the city)
Green example
Terrestrial move
With an action card, a player can move one or two princes
of the same civilization towards an adjacent quarter. (Quarters are separated by alleys).
Black example
The special guest
With 3 identical action cards, a player can put a prince
on any quarter of the board.
Red example
Adding a
prince
With an action card, a player can add a prince on the
quarter occupied by a construction of the same civilization. If this construction belongs to an opponent (the blue player in the example), the opponent gains a point of
prestige.
Yellow example
Establishing a
prince
If the player has a prince on a quarter occupied by a
construction of the same civilization, whatever the player who controls this quarter (in this example the green player), he may use an action card to remove the pawn of the board and
gain 2 points of prestige.
Green example
Building a
wonder
If the player has a prince of each of 5
civilizations on the same island, he can remove these 5 pawns of the board, to build a wonder which erns him 6 points of prestige.
Blue example
Taking the control of a
quarter
If a player has three princes of the same
civilization o the same quarter, he can remove these 3 pawns off the board, to take control of the quarter. This construction will pay to him at the end of each turn, the value indicated on the
scale of prestige (2 points on the example for Egyptian civilization).
If this quarter belongs to an island on which a wonder is built, the owner of this
wonder gains the number of points of prestige indicated on the quarter (2 points for the yellow player in the example).
Red example
To modify the scale of
prestige
With one action card, a player can increase the value of a
civilization by 1.
With two action card, a player can reduce the value of a
civilization to 1.